Multiple Representations and Multimodality in Acoustics

Multimodal systems use several sensory systems (e.g. hearing and seeing). For physics lessons, this obtains a specific educational perspective: Physical phenomena and their theoretical description can be combined in a new way. The acoustic sensation and the physical description with graphs can be merged easily.


Overview (clickable map)

Audio Map -->

The following examples were created with AUDACITY.


Relationships between Amplitude and Volume, Frequency and Pitch

Between amplitude and volume, frequency and pitch "the-the-relationships" can be shown easily.


Tones of different volume


Tones of different frequency

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2. Quantify Volumes

An appealing introduction can be playing the following two videos to analyze them subsequently.
The second video - in contrast to the first one - gives the impression that the sound become evenly louder.

However, this is at odds with the behavior of the amplitudes in the graph (at linear scale).

    

The apparent contradiction can only be resolved by the law of Weber and Fechner. Accordingly, the perception is proportional to the logarithm of the physical intensity.


Quantify Tones

The law of Weber and Fechner applies to the perception of volume and brightness, but also to the perception of pitches.

Sound example 1: Linear increase of frequency


Sound example 2: Increase of frequencies by half an octave each, i.e. by three whole tone steps.


Sound example3: C major scale sequence
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3. Classification of acoustic events

Sound can be classified according to characteristic forms of vibration.
Pure tone, sound/sonority, noise and bang/acoustic shock are different types.

Tone(sinusoidal tone)





Sound/sonority (flute)





Noise




Bang




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4. Exercises

The following soundless video clips display the audio track of various sound events.

Chellenge: Have a look at these diagrams (video at the left) and predict what acoustic event it might represent.

Check: Start the solution video (right video - a multimodal application).

Example 1

Solution for example 1



Example 2

Solution for example 2



Example 3

Solution for example 3



Example 4

Solution for example 4



Example 5

Solution for example 5


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5. Sound Experience

Tone richness / sonority




Superposition of acoustic signals






Temporal sequences

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6. Experimenting with sound effects

Most computer programs for acoustic offer special sound effects. This allows students to quickly achieve impressive results. The following selection of examples can be created with AUDACITY (a free available program). Yet, these effects are also offered by other programs.


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Computer programs

Sound card, microphone and loudspeaker nowadays are part of the basic equipment of multimedia PCs. As a result, with the appropriate software a functionality is available that even goes beyond a frequency generator and a memory oscilloscope. Interactivity and the option for active learning reinforce the effects of a multimodal learning environment.

A recommended free program is: AUDACITY

In addition

are useful.